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Blood Burst is the second tier Blood spell from the Ancient Magicks spellbook, available at level 68 Magic after completion of the Desert Treasure I quest. It is capable of hitting up to 21 damage (without any magic damage boosts) per cast.
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If you stand in the middle with legacy, blood burst aoe will often miss some of them. However, if you stand one south of the far northeast corner, blood burst should actually work pretty well if you don't have most of the codex abilities.
Blood burst (spell) does not make any abilities AoE. It only works on auto attacks (no basic used) if you just want to see the blood burst going off, use legacy combat. As for why you see it with wand, and not staff is because the auto attack speed of the weapons.
I believe I've seen the consensus is to use your highest barrage spell during slayer (Nechs, Dusties, etc), but I only have 91 mage at the moment. Is it worth to use divine mage potions to boost to ice barrage, or should I stick to ice burst? Or should I use non-ice, like smoke barrage? Thanks!
Blood Burst is an Ancient spell which requires level 68 Magic to cast and can heal the caster by 5% of the damage dealt on the main target and by 3% of the damage dealt on secondary targets. It has a 100% chance to heal the caster when cast as an auto-attack.
Blood Burst requires a Magic level of 68 to cast and can hit a maximum of 21 damage (without any magic damage boosts) per cast. It can hit up to nine monsters in a 3x3 grid around its primary target. As with all Blood spells, it has the capability of healing the caster's Hitpoints by 25% of the...
Blood Burst is a combat spell in the Ancient spellbook capable of healing the caster by 25% of the damage inflicted. Like all burst spells, Blood Burst hits up to 9 enemies within a 3x3 grid around the primary target. As with all Ancients, Desert Treasure must be completed to use this spell.