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  1. Components: V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes) Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits.

  2. 11 kwi 2019 · Doing the math, if the enemy has at 15% to 85% chance to hit you, disadvantage is better. Otherwise shield of faith beats it by a small margin at 10% or 90% and a larger margin at 5% or 95%. With your 18 AC if an enemy has anything from +2 to +15 to hit, disadvantage is better than +2 AC.

  3. You ward a creature against a specified alignment. Choose chaotic, evil, good, or lawful when you cast this spell. The target gains a +1 status bonus to Armor Class and saving throws against creatures and effects of the chosen alignment.

  4. Dominate Person says: Protection from evil or a similar spell can prevent you from exercising control or using the telepathic link while the subject is so warded, but such an effect does not automatically dispel it.

  5. In the 2nd Edition Pathfinder, both Protection and Circle of Protection come from the Traditions of Divine and Occult, meaning both Divine Casters (Clerics and Champions) and Occult Casters (Sorcerers and Wizards) have access to the spell.

  6. 20 gru 2018 · If you have a component pouch or a spellcasting focus you only have to worry about components with indicated cost or which are consumed by the spell. As Protection from Evil and Good doesn't indicate any cost but consumes it's components you have to worry about them.

  7. Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target.