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  1. 7 mar 2024 · Using game-based learning (GBL), especially digital game-based learning (DGBL), as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support mathematical learning. Effective manipulatives and games play a crucial role in promoting mathematical understanding.

  2. 28 kwi 2021 · review of the journal papers dealing with game-based learning in mathematics, focusing on the present state of research on the influences of game-based learning upon student’s affective...

  3. Abstract. Mathematical games are widely employed by Australian primary school teachers to support mathematics instruction. Despite broad usage, prior research has not focused on the how and why games are employed from a teacher perspective.

  4. 28 kwi 2021 · In the area of mathematics, educational games were identified as suitable to promote mathematic achievements in various domains, e.g., problem-solving and algebra skills [10], strategic and reasoning abilities [11], geometry skills [12], arithmetic [13, 14], and critical thinking [15].

  5. 3 wrz 2021 · The findings of this review could benefit researchers and educators who are interested in using educational computer games to teach mathematics. The application of mathematical skills is essential to our daily routine and is foundational for numerous disciplines.

  6. 19 sie 2012 · The key aspects of mathematical game playing that are have been researched are learning through gamesincluding both teachers' rationales for game use and benefits claimed by researchers—and the notion of ‘time-on-task’.

  7. 22 lut 2022 · Digital games now have a prominent role in students’ leisure time, as has mathematical reasoning in curricula around the world. This study investigates how the affordances of digital game–based learning environments (DGBLEs) are used to support students’ mathematical reasoning.