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Range: 30 feet Components: V, S, M (A tiny strip of white cloth) Duration: 8 hours Classes: Cleric, Paladin. Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration. At Higher Levels.
Your spell bolsters creatures, filling them with resolve. Choose up to six creatures within range. Each target gains 5 Temporary Hit Points.
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours. Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5 for the duration. At Higher Levels.
Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.
Aid is a 2nd-level abjuration spell that packs a powerful punch of resilience. With a single action, you can boost the hit point maximum and current hit points of up to three allies within 30 feet by 5 points for a whopping 8 hours.
Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.