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  1. You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.

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      Ray of Sickness 1st-level necromancy Casting Time: 1 action...

  2. Range: 60 feet. Components: V, S. Duration: Instantaneous. A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw.

  3. Components: V S. Duration: Instantaneous. Classes: Sorcerer, Wizard. You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn. At Higher Levels: Using a Higher-Level Spell Slot.

  4. Ray of Sickness 1st-level necromancy Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A ray of sickening greenish energy lashes out toward a creature within range. Make

  5. A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw.

  6. Duration: Instantaneous. You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn. Using a Higher-Level Spell Slot.

  7. 27 lut 2022 · A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw.

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