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  1. 19 wrz 2023 · If true, the projectile can hit multiple entities per flight. offset [0, 0, 0] Vector [a, b, c] The offset from the entity's anchor where the projectile will spawn. on_fire_time: 0.0: Decimal: Time in seconds that the entity hit will be on fire for. on_hit: not set: JSON Object

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  3. 27 cze 2023 · How to calculate final velocity: https://youtu.be/Xjq6d7xQoIESubscribe to the channel here: https://youtube.com/@iqinitiativeFacebook: https://www.facebook.c...

  4. Calculate the trajectory of projectiles. Hello there. A week ago, me and my friend decided that we want to make a Mod for Minecraft where you could mark a block somewhere, and the mod would automatically line you up. Of course the first step is to find out how arrows fly and where they will land.

  5. 19 paź 2019 · You can modify the Motion data tag which specifies in how many blocks per second an entity is moving an each axis. Use this command for 1.14.4: /data merge entity (arrow's UUID){Motion:[xmovement, ymovement, zmovement]}

  6. Minecraft Summon Projectile Entities Command Generator. Summon these projectiles, fireballs, dragon fireball, wither skulls, eggs, ender pearls and other common flying entities. For projectiles to fly they must be given Motion, which sets the direction and speed of the projectile.

  7. Since version 1.19.4 you can use summon inside the /execute command, which allows you to simplify shootfacing and combine the command of calling the direction of an entity and modifying the Motion tag of the projectile.