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  1. 12 sie 2021 · The default vehicle GUI uses the magnitude of the velocity to get the speed. local speed = vehicleSeat.Velocity.Magnitude The only flaw to this is when the car falls off the map the speed will increase crazily (you can try it yourself)

  2. The velocity of an object describes its speed and direction. Calculating the magnitude of a Vector in Roblox will give you the speed.

  3. 19 lip 2021 · I use the following equation to calculate it. MaxSpeed * MoveVector.Z. My vehicle uses gears, which set the max speed every time the vehicle shifts to a new one (along with torque). This works, but, the max speed is always higher than what I set it to.

  4. 28 mar 2019 · I’ve been experimenting with methods of projectile replication and projectile hit detection, and I thought of one method that uses a projectile’s speed (velocity) and the distance between the start point and endpoint (in magnitude) to calculate a time of arrival.

  5. This code sample fires a part from one position toward another. It calculates the velocity needed to reach the destination in time, and applies an anti-gravity effect using a BodyForce. In addition, it adds a Trail to better visualize the path of the projectile as it arcs through the air.

  6. 24 kwi 2022 · I want to find a way to calculate the speed of an object’s movement, relative to their front side / local axis. Like in the example from below. What is the issue? Include screenshots / videos if possible! Velocity.Magnitude gives an absolute number (not positive or negative) so there is no way to differentiate between directions. And also, as ...

  7. Datatype.Vector3 velocity value when Class.LinearVelocity.VelocityConstraintMode|VelocityConstraintMode is set to Enum.VelocityConstraintMode|Vector.

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