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  1. 12 sie 2021 · Based on the car script, you could make the script move the car at a certain studs per seconds, this could be the Power value

  2. 9 paź 2022 · while Farming1 == true do. if game:GetService ("Workspace").GhostCity.GhostOrbsMega:FindFirstChild ("GhostMega") then. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new (game:GetService ("Workspace").GhostCity.GhostOrbsMega.GhostMega.Outside.Position) end. wait () end. else.

  3. 27 maj 2021 · Well, take the total distance and divide it by the speed. For example, 50 studs at 5 studs per second would take 10 seconds. If you’re using pathfinding, just do this for each waypoint and add up the time.

  4. 1 wrz 2022 · The Building a Basic Car tutorial scripting section tells you everything you need to know. What isn’t working? Is the car not moving? Is it not turning? Is the suspension falling apart? Is there an error in the Output window? You need to make sure you have all the Parts named, organized and referenced the same way the Roblox script does.

  5. 20 lip 2023 · Use the Pythagorean Theorem, or in simple terms: Vector.Magnitude. local difference = (p0 - p1) -- The Difference between each other (or their offset) local distance = difference.Magnitude -- the distance between them. -- Math Explanation: -- The Pythagorean Theorem is used to find the distance between 2 points.

  6. 27 kwi 2021 · Is there a way to compare the overall pathfinding distances between two different paths? For example, lets assume we are using Pathfinding Service, and have multiple Computed Paths. How would this then work?

  7. 16 sty 2023 · I just used roblox created vehicle, but I am having trouble setting the maximum speed. I have tried various methods but have not been successful. Can anyone assist me in adjusting the car’s top speed?