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4 mar 2019 · The 4:2:2 signal will have half the sampling rate horizontally, but will maintain full sampling vertically. 4:2:0, on the other hand, will only sample colors out of half the pixels on the first row and ignores the second row of the sample completely. When does it matter?
With interlaced material, 4:2:0 chroma subsampling can result in motion artifacts if it is implemented the same way as for progressive material. The luma samples are derived from separate time intervals, while the chroma samples would be derived from both time intervals.
YUV is a class of pixel formats used in video applications, including VLC media player . YUV is actually the name of the color space that is common to all "YUV" pixel formats.
9 lip 2024 · Answer: 4:4:4 is uncompressed and therefore provides the best image quality, whereas 4:2:2 and 4:2:0 sacrifice color quality for a lower data rate. Chroma subsampling is a type of color compression that reduces data rate and file size.
Some common color models include RGB, YUV 4:4:4, YUV 4:2:2, and YUV 4:2:0. This page aims to explain the representation of color in a video setting while outlining the differences between common color models.
7 lis 2022 · These two formats are the preferred 4:2:0 planar pixel formats for higher precision YUV representations. They are expected to be an intermediate-term requirement for DirectX Video Acceleration (DXVA) accelerators that support 10-bit or 16-bit 4:2:0 video.
30 paź 2013 · This is how pixels are placed in 4:2:0 sub-sampling: As you can see, each chroma value is shared between 4 luma-pixels. Basically, the only thing you can do is to see which frame-sizes divides the total file-size evenly.