Search results
30 mar 2018 · You may experience problems if the car has significant speed in the (relative to the car) Y and Z directions, I can fix this if you like. Edit: I’ll attach it here in case you need it Speed = car.Chassis.CFrame:vectorToObjectSpace(car.Chassis.Velocity).x
19 lip 2021 · I use the following equation to calculate it. MaxSpeed * MoveVector.Z. My vehicle uses gears, which set the max speed every time the vehicle shifts to a new one (along with torque). This works, but, the max speed is always higher than what I set it to.
If you want to maintain a more steady velocity over time, use a LinearVelocity constraint.
19 wrz 2020 · velocity on the server can be affected by server lag if the server is being throttled (ideally this only happens as a result of incompetent coding/memory leaks), causing the part to be moved at a laggy pace; client-sided velocity will have its speed altered by the client’s framerate, however this can be fixed through the use of delta time
VelocityX empowers you to fully customize the LED lighting on select RGB-enabled GeForce® RTX 30 Series, RTX 20 Series, and GTX 10 Series graphics cards. Select from a wide spectrum of colors, as well as between multiple lighting modes, and bring your graphics card, and even your rig, to new heights. DOWNLOAD NOW.
This code sample fires a part from one position toward another. It calculates the velocity needed to reach the destination in time, and applies an anti-gravity effect using a BodyForce. In addition, it adds a Trail to better visualize the path of the projectile as it arcs through the air.
The maximum speed that can be attained.