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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity) This will return a negative value if the car is traveling backwards and positive if the car is traveling forwards but if the car is traveling perfectly straight left or right (so it isn’t going in the ...

  2. 15 paź 2021 · You may want to use the HumanoidRootPart. next page →. What I want is to check velocities of parts flying through the air This way I can -Make them do nothing to the player if it’s too slow -Make them stick into the player if they’re going fast enough -Make them instantl…

  3. 3 cze 2022 · i tried making a script so it changes the fov based on what i talked above (car speed), but it didnt work. here are the scripts: local cam = game.Workspace.CurrentCamera while true do local MaxSpeed = script.Parent.MaxSpeed local CurrentSpeed = script.Parent.Velocity.Magnitude wait(.2) cam.FieldOfView = ((CurrentSpeed / MaxSpeed) * 70) + 70 end

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  5. 19 lip 2021 · My chassis has four motors that rotate the wheels using AngularVelocity. I use the following equation to calculate it. MaxSpeed * MoveVector.Z. My vehicle uses gears, which set the max speed every time the vehicle shifts to a new one (along with torque). This works, but, the max speed is always higher than what I set it to.

  6. VehicleSeat.MaxSpeed. number. Read Parallel. The maximum speed that can be attained. ©2024 Roblox Corporation.

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