Yahoo Poland Wyszukiwanie w Internecie

Search results

  1. 27 paź 2016 · How can I keep track of time in seconds and milliseconds since my game/program started? I can use the clock() function but I hear it is not that accurate. Is there a better way?

  2. 25 sie 2022 · The Chrono Library has three major concepts, duration, time points and clocks. the two clocks that most programmers will use would be either steady_clock or system_clock, one being used for...

  3. 4 gru 2023 · The std::chrono API allows C++ programmers to safely keep track of time thanks to its strongly typed system. It also helps maintain support for convenient conversions between different 'types' of time points.

  4. 16 gru 2012 · You should just read the current time from the system; for Windows, use QueryPerformanceCounter or timeGetTime. If you are using some free library for window management (which I highly recommend) like SDL or SFML, they have their own functions.

  5. 1 gru 2022 · Measuring elapsed time is a common requirement for most software development packages. It is used to determine the efficiency of the program and gives an idea of which parts of the program takes which much time. This helps in optimizing the code, such that improves its execution time.

  6. 15 lip 2019 · In your game loop, you want to call it every iteration, passing the target frame rate: clock = pygame.time.Clock() while running: delta = clock.tick(60) # … To measure elapsed time you want to use get_ticks() instead: Example: start = pygame.time.get_ticks() # … elapsed = pygame.time.get_ticks() - start

  7. 15 maj 2022 · You can create stats groups in your C++ files, and create add scoped blocks in your code to measure time just like you would see if you typed for example “stat gpu” in the console. In your .h or .cpp file first create a stats group using DECLARE_STATS_GROUP(TEXT("MyStatsGroup"), STATGROUP_MyStatsGroup, STATCAT_Advanced);

  1. Ludzie szukają również