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  1. 16 paź 2009 · Usually it is the best solution to have one class per file (with the file named exactly like the contained class). I only differ from that if There are lots of small enumerations ->I collect these into a single file e.g. Enums.cs

  2. A class is simply a user-defined data type that represents both state and behavior. The state represents the properties and behavior is the action that objects can perform. In other words, we can say that a class is the blueprint/plan/template that describes the details of an object.

  3. This tutorial is relatively small, so you'll put all the code in one namespace. public class BankAccount defines the class, or type, you're creating. Everything inside the {and } that follows the class declaration defines the state and behavior of the class.

  4. Example: Define a Class. class Student . { . } A class can contain one or more constructors, fields, methods, properties, delegates, and events. They are called class members. A class and its members can have access modifiers such as public, private, protected, and internal, to restrict access from other parts of the program.

  5. Create a class in C#. We use the class keyword to create an object. For example, class ClassName { } Here, we have created a class named ClassName. A class can contain. fields - variables to store data; methods - functions to perform specific tasks; Let's see an example, class Dog { //field string breed; //method public void bark() { } } In the ...

  6. Everything in C# is associated with classes and objects, along with its attributes and methods. For example: in real life, a car is an object. The car has attributes, such as weight and color, and methods, such as drive and brake. A Class is like an object constructor, or a "blueprint" for creating objects.

  7. In C#, the definition of a typea class, struct, or record—is like a blueprint that specifies what the type can do. An object is basically a block of memory that has been allocated and configured according to the blueprint.

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