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  1. Map size: km Base level: m Height scale: % Reference height scale: 100.0 % Water area. Water depth: m Center of gravity: @ m Streams: Draw options. Marker: Grid: Smoothing & leveling. To (m) Passes. Post pas. Stream depth. Level correction: Refresh Auto Map style: Streets Outdoors Satellite ...

  2. I'm loving the new mods but I'm genuinely surprised I can't find ANY custom buildings or assets. Honestly ploppable RICO is the only mod I've ever wanted for a new CS game. (Photo for attention only) There is no asset editor yet, only an incomplete map editor.

  3. 47 votes, 40 comments. Now there is an asset Import mod has anyone found any sites with assets on them? I know a couple of stations where a work in….

  4. 25 mar 2024 · Your map will automatically generate the default layout for map tiles, including the standard 9 starting tiles in the center of the map. This button allows you to designate which map tiles will be unlocked when your map starts in a new game.

  5. I'm eager to create custom assets for Cities Skylines 2 but unsure where to start. Any advice or recommended tutorials for beginners? What software is best for asset creation?

  6. You can use Mesh Info by SamsamTS to check triangle counts of assets. LOD Mesh. LOD stands for level of detail. This is the mesh visible from a distance. It must be as simple as possible. Props are usually very small so a model with 1-6 triangles could be enough.

  7. The template you choose will be fully imported as the starting point of your network, so choose one that is closest to your desired result. You can change almost everything later in the asset editor itself, or using ModTools scene explorer Ctrl+E or running scripts in the console F7 .

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