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  1. 4 mar 2022 · I was asked by user _Frogz to make a VehicleSeat2 Tutorial, so I have made a video explaining how things work in VehicleSeat2 and demonstrating how to install it on a non moving model.

  2. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  3. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  4. 31 gru 2023 · how could make an acceleration/deceleration script apply to a driver seat without changing the torque because then it prevents the vehicle from acceleration. local Seat = script.Parent. local Train = Seat.Parent. local Body = Train.Body. local LBogie = Train.LBogie. local RBogie = Train.RBogie.

  5. So after that I easily found a feet per second to miles per hour calculator and calculated all of my MaxSpeeds. Then I came up with a much harder problem: How do I get the speed of a BasePart (in this case a VehicleSeat) and display it on a GUI.

  6. 8 sie 2023 · I use a Server Script and have this in it. It works fine when throttle changes. local seat = script.Parent:WaitForChild("VehicleSeat") local speed = 2. seat:GetPropertyChangedSignal("Throttle"):Connect(function() --speed = seat.CFrame.LookVector:Dot(seat.Velocity) --print(speed)

  7. Before you do this tutorial, it is strongly recommended to read VehicleSeats . Let's add a script to make things happen when you drive your vehicle. Now, create a script and place it into a VehicleSeat.

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