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  1. 12 sie 2021 · The default vehicle GUI uses the magnitude of the velocity to get the speed. local speed = vehicleSeat.Velocity.Magnitude The only flaw to this is when the car falls off the map the speed will increase crazily (you can try it yourself)

  2. 28 kwi 2019 · I am using a bodythrust to push the vehicle for those wondering. Basicly I want to detect what speed a VehicleSeat is indicating / showing. But how do I accomplish this?

  3. 17 paź 2020 · AutoVehicle is an automatic car rigging plugin that rigs cars in just few clicks. This is a great plugin for beginners and modelers to quickly and easily rig their cars to test them out or even place them into game without any scripting knowledge, it also saves a lot of time.

  4. 21 paź 2020 · This plugin helps you easily benchmark & visualize your function’s speed and compare its performance to other functions. Why use this over free alternatives? Before I get into the advantages of this plugin, I will say that it’s often best to use multiple tools to double check accuracy.

  5. 30 lis 2021 · The script for the Roblox speed GUI is a CoreScript, and Studio doesn’t allow you to open them, which means that you’ll have to script it yourself. You can use @memocrac ’s code, or just make your own.

  6. 1 lut 2023 · You can remove the speedometer which Roblox uses, its a property in the ‘VehicleSeat’ instance. As for making your own, you can probably try to check when a player enters the seat, and parent the gui into their PlayerGui.

  7. So after that I easily found a feet per second to miles per hour calculator and calculated all of my MaxSpeeds. Then I came up with a much harder problem: How do I get the speed of a BasePart (in this case a VehicleSeat) and display it on a GUI.

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