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  1. This tutorial explains how to create the effect of shooting, launching, or throwing an object. The first few scripts in this article do not simulate velocity or parabolic motion, but to a projectile that, after the initial force, is not acted upon by any traditional force (gravity, wind, etc.), though it may be obstructed by walls or targets.

  2. 18 maj 2024 · First you should get the position of the mouse in the 3D space on client using Player:GetMouse().Hit.Position; Use a remote event to send over that position; Get the direction on the server. (MousePos - plr.Character.PrimaryPart.Position).unit; Clone the projectile and spawn it where ever you it to be thrown from.

  3. 12 mar 2023 · I want to know what is the best way to shoot a projectile. My current code is from this post: Articles/Modeling a Projectile's Motion.md at master · EgoMoose/Articles · GitHub. My current code: local g = Vector3.new(0,-100,0) -- gravity. local x0 = attachment.WorldPosition -- position to shoot from. local t = 1 -- Time to destination.

  4. 7 mar 2023 · To create a projectile in Roblox Lua, there are different approaches you can take depending on your game’s requirements. Here’s a general approach that could work for many types of games: Spawn the projectile on the client that fired it using a LocalScript.

  5. 12 kwi 2023 · In this tutorial, I'll show you how to make your player character shoot projectiles with just a few clicks. So grab your computer and let's get started! Don't forget to Subscribe and Hit that...

  6. 17 lut 2014 · This tutorial demonstrates one way to have a sprite shoot/throw a projectile. There are many ways to do this, but I hope this example is useful.

  7. This tutorial explains how to create the effect of shooting, launching, or throwing an object. The code in this article does not simulate velocity or parabolic motion, but to a projectile that, after the initial force, is not acted upon by any traditional force (gravity, wind, etc.), though it may be obstructed by walls or targets.

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