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  1. 1 dzień temu · You’re probably best off using Fast Cast, seems to fix your issue:

  2. 4 dni temu · The issue being that projectiles will stick onto the ground before shortly after popping out. I’m using FastCast for moving the projectile and whatever. local function LengthChange(cast, lastPoint, direction, length, velocity, bullet) if bullet then. local bulletLength = bullet.Size.Z/2.

  3. 7 lip 2024 · #1 8 years ago. Shame on you! Creates a projectile for the player. The Projectile controller takes all the parameters of the HitDef controller, which control the HitDef for the projectile. In addition, Projectile has the following additional parameters: Required parameters: none. Optional parameters:

  4. 5 dni temu · I’m pretty sure you can modify FastCast settings to work with fast projectiles. However, I don’t think it would fix the issue if it’s a problem with something not being sent from the client to the server.

  5. 3 dni temu · 1. Resize a projectile (I am currently displaying a growing explod instead) or 2. Resize the helper or hit its hitbox that all of this runs in. It just doesn't do when the pillar grows but the damage radius doesn't ; )

  6. 1 dzień temu · Roblox Murder Mystery 2 is all about brains, but there are cosmetic items that you can use to look apart. The game used to feature codes to help you get those cosmetic items quickly. But...

  7. 1 dzień temu · Murder Mystery 2 is a social deduction Roblox game where players must work together to identify each other’s hidden roles and eliminate the enemy. The game involves plenty of lying,...

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