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  1. 15 mar 2012 · In C++, the object that own the method and values for the method parameters is a nullary functor (i.e. a functor that takes no arguments). It can be created using boost::bind() or C++11 lambdas and wrapped into boost::function. Here is a minimalist example how to implement an event queue between multiple producer and multiple consumer threads ...

  2. 14 kwi 2014 · This is a simple C++ delegate implementation I used on an Arduino project. It relies on a smart pointer to allow for a cleaner syntax when attaching event handlers. It supports only one handler but this can easily be extended by implementing some container of EventDelegates.

  3. Designing an event mechanism in C++. I am trying to design a generic (but somewhat use-case-specific) event-passing mechanism in C++ without going against the grain with regard to "new style" C++, and at the same time without going overboard with templates.

  4. 26 kwi 2015 · My goal was to come up with a system that couples objects very loosely. Ideally, the central instance, which I am going to call dispatcher because it makes Tamiko happy, should know barely anything about an event it delivers. Using C++11, I came up with a rather simple and straightforward design.

  5. 21 lut 2023 · Let’s take a dive into how an event-driven programming model functions at its core. We’ll borrow some basic STLs from C++ to help implement us a simple but very powerful EventManager...

  6. In native C++ event handling, you set up an event source and event receiver using the event_source and event_receiver attributes, respectively, specifying type = native. These attributes allow the classes they're applied on to fire events and handle events in a native, non-COM context.

  7. 13 sie 2018 · This article shows how we can implement a thread-safe events (similar to .NET events) mechanism using the standard C++ library.

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