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  1. 28 kwi 2019 · First of all you want to get the Velocity of the seat. Then you want the Magnitude property of this as it will tell you the total speed of the seat. I’m pretty sure that this is how it works internally although I could be wrong.

  2. 19 lip 2021 · My chassis has four motors that rotate the wheels using AngularVelocity. I use the following equation to calculate it. MaxSpeed * MoveVector.Z. My vehicle uses gears, which set the max speed every time the vehicle shifts to a new one (along with torque). This works, but, the max speed is always higher than what I set it to.

  3. 15 paź 2021 · What I want is to check velocities of parts flying through the air This way I can -Make them do nothing to the player if it’s too slow -Make them stick into the player if they’re going fast enough -Make them instantly kill the player if they’re going really fast. How would I go about doing this?

  4. 9 paź 2022 · To get the speed that the player is traveling vertically to check whether the player is falling or jumping, just use the Player.Character.PrimaryPart.Velocity.Y value. It will be > 0 when the player is jumping and floor material is nil, or < 0 when the player is falling back down.

  5. Learn how to create successful content on Roblox with comprehensive guides, code samples, reference, and tutorials.

  6. The maximum speed that can be attained.

  7. The maximum velocity the motor can use to reach Class.Motor.DesiredAngle measured in radians per physics frame (1/60th of a second).

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