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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. I am looking to make a game in which there will be vehicles, specifically cars and boats. Vehicles will be controlled 100% by the player (can go forward, backwards and turn left/right). How can I make it so that exploiters will not be able to just adjust the speed of the vehicle?

  3. 25 kwi 2024 · Normal Roblox Bootstrapper How to Use: You can also do Roblox Studio. Navigate to your Roblox Installation directory. Typically found at %localappdata%\Roblox\Versions\ for Windows or C:\Program Files (x86)\Roblox\Versions.

  4. A ROBLOX Bypassed Walkspeed Script for Most Games. Usage. To use SimpleSpeed, just run the following code (or copy the code from SimplySpeed.lua) in a supported executor. getgenv (). Enabled = true -- change to false then execute again to turn off getgenv ().

  5. 24 lis 2021 · I'm trying to make a GUI for a car that will display when the parking brake is on however, I don't want it to activate if it's going fast (because that triggers the drift). How should I reference the velocity in this scripts using only this script (no external values or events)?

  6. 18 lis 2020 · However, that seems like a lot of work as you would have to test each vehicle and note down its acceleration, velocity, and angular velocity properties while also blacklisting the exceptions like maybe vehicle to vehicle collision event or an explosion.

  7. 14 sie 2023 · I’m trying to use VectoryForce to control the acceleration of my vehicle. However, the car when it turns is stuck in the drift state and the velocity doesnt change and follow it for smooth movement.

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