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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. This code sample fires a part from one position toward another. It calculates the velocity needed to reach the destination in time, and applies an anti-gravity effect using a BodyForce. In addition, it adds a Trail to better visualize the path of the projectile as it arcs through the air.

  3. 19 lip 2021 · I use the following equation to calculate it. MaxSpeed * MoveVector.Z. My vehicle uses gears, which set the max speed every time the vehicle shifts to a new one (along with torque). This works, but, the max speed is always higher than what I set it to.

  4. 12 sie 2021 · The default vehicle GUI uses the magnitude of the velocity to get the speed. local speed = vehicleSeat.Velocity.Magnitude The only flaw to this is when the car falls off the map the speed will increase crazily (you can try it yourself)

  5. VelocityMotor. Show Deprecated. The VelocityMotor is a special type of joint that works similarly to a Motor, but it uses a MotorFeature and a Hole to create the connection. In order for this object to work correctly: The VelocityMotor must be parented inside of a MotorFeature.

  6. The ''Around The World '' race is one of the longest races in Vehicle Simulator. The starting location is near the Ocean Academy. It is one of the most popular races as it makes a lot of money in a shorter amount of time than its main competitor, Race Tack. As the name implies, the entire race...

  7. velocity in the Roblox Creator Documentation velocity in the Roblox API Reference

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