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  1. 28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity)

  2. The VehicleSeat objects welds a player to the seat when the player touches the seat. It then forwards the movement keys to any connected motor joints, allowing control of a vehicle. While VehicleSeats are great for making simple vehicles they do have some limitations.

  3. 8 sie 2022 · Pretty sure you’d have to write a script to check for UserInputService and handle the controls that way.

  4. 24 sty 2022 · I recommend you use the new hinge constraints instead of the old Roblox hinge system. This should resolve your issue. (Btw, there’s an easy tutorial of this on yt)

  5. 11 lip 2022 · Also your HingeConstraint.AngularSpeed should be around 10-20 for many vehicles. Try playing with AngularSpeed and Torque numbers. You need to make sure that none of the wheel Parts or body Parts are rubbing together either. Make Parts around each wheel CanCollide false to check if that helps. AstronautJaye (Astro) July 11, 2022, 5:19pm #5.

  6. 25 sie 2019 · Everytime you drive a car in my game with controller e.g on a computer or Xbox, pressing both RT or LT button makes the car go backwards. Normally pressing RT would work as pressing “W” (drive forwards), while LT would work like “S” button on keyboard (drive backwards).

  7. 25 lis 2023 · vehicles seats actually have a property called HeadsUpDisplay to disable just set it to false. You can do it via script like this: local VehicleSeat = --vehicle seat here VehicleSeat.HeadsUpDisplay = false

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