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  1. Calculate the velocity of the missile just before it hits the ground. If the missile hits the ground and bounces up at an angle of 30 with a speed of 200 m/s, how far away from the point of impact will it land? Solution: This is a projectile motion problem, a type of motion in which, without air resis-tance, we have ax = 0 and ay = −g.

  2. PROJECTILE MOTION WORKSHEET. 1. A stone is thrown horizontally at 8.0 m/s from a cliff 80m high. How far from the base of the cliff will the stone strike the ground? 2. A toy car moves off the edge of a table that is 1.25m high.

  3. This projectile simulator allows students to alter the launch speed, launch height and launch angle of a projectile. The trajectory, range, and time of fight are displayed. The velocity vector components, acceleration vector, and the trajectory trace can be toggled off and on.

  4. Learn about projectile motion by firing various objects. Set parameters such as angle, initial speed, and mass. Explore vector representations, and add air resistance to investigate the factors that influence drag.

  5. Analyze the trajectory of horizontally- and angle-launched projectiles to determine their horizontal and vertical speeds and velocities at 1-second intervals of time. Includes 5 problems.

  6. Trajectory Formula. The trajectory formula helps us to find the gravity that acted on an object. Also, the trajectory has vertical (y) and horizontal (x) position components. Moreover, if we launch the projectile with an initial velocity \(v_{0}\), at an angle \(\theta\) from the horizontal plane.

  7. This projectile simulator allows students to alter the launch speed, launch height and launch angle of a projectile. The trajectory, range, and time of fight are displayed. The velocity vector components, acceleration vector, and the trajectory trace can be toggled off and on.

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