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  1. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  2. Distances in Minecraft are quite easy to measure. Officially, [1] Minecraft uses the metric system , and each block is considered to be 1 cubic meter . When you measure long distances, it's easier to count if you mark the terrain with a space of 4 blocks between each marked block.

  3. distance=..50 or distance=0..50..50 means in a radius of 50 block. One good thing for 1.13, so you wouldn't have do distance=50, distance_min=0.

  4. You can use the positioned component to specify the executing position and then use distance to specify the distance from that position, in your case [distance=0..1].

  5. This mod adds a tape measure which you can use to measure the distance between positions. After obtaining the Tape Measure you can start measuring by right-clicking on a block once. Then moving to the second position and right-clicking the block on that position.

  6. A Fabric mod to measure distances. Originally written by GeeItsZee, ported to Fabric 1.16.4 from LiteLoader 1.10.2. This mod currently supports Quilt and Fabric 1.16.x, 1.17.x, 1.18.x and 1.19.x.

  7. Simulation distance is a world-creation setting in Bedrock Edition that controls mob spawning and despawning, and tick updates. In Java Edition, simulation distance is a video setting related to render distance, to restrict tick update distance.

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