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  1. 12 lis 2021 · You can get the direction then multiply it by your range variable to limit how far away the part is. local direction = (hrp.Position - part.Position).Unit -- Might be backwards, swap hrp & pos if they are. local finalPosition = hrp.Position + direction * range.

  2. 24 sie 2022 · The roblox reference i sent you in the beginning is a service embedded in roblox, so it will be more performant than scripting it yourself. Just enable StreamingEnabled and set the distances you want things to appear in, and you’re done.

  3. 27 sie 2021 · The issue with checking x/z values is that if the player is facing left/right compared to front/back then the x/z would be different. I could just switch between checking the x/z but that would not work because of the corners/points that aren’t facing a perfect z angle or x angle.

  4. 2 lis 2023 · If you want to line a bunch of NPCs up, using Humanoid:MoveTo with relative destination values on several humanoids should do the trick. Here’s an annotated script that pretty much covers everything:

  5. 1 paź 2019 · I’ve written this guide/tutorial to help people who are new to scripting on Roblox learn some basic concepts of scripting, and hopefully understand it better. This is definitely missing a lot of important information, but I will be updating it more in the future!

  6. 20 wrz 2022 · Today, I will be teaching you how to script from scratch - all the basics you need to know when coming to script on Roblox with a better and updated version! [If you’re a beginner] After this tutorial, you should learn: Understand the very basics of scripting on Roblox.

  7. 13 maj 2022 · I have several objects with scripts I want to run whenever a player get’s within a certain distance from them. As far as I have researched there are two ways to do this: Make an invisible “hitbox” part around the object and use Touched and TouchEnded events; Make a while loop that continuously scans the distance to all players using ...

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