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  1. Monty Hall problem. In search of a new car, the player chooses a door, say 1. The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let ...

  2. Let's Make a Deal (also known as LMAD) is a television game show that originated in the United States in 1963 and has since been produced in many countries throughout the world. The program was created and produced by Stefan Hatos and Monty Hall, the latter serving as its host for nearly 30 years.

  3. The Monty Hall problem is a counter-intuitive statistics puzzle: There are 3 doors, behind which are two goats and a car. You pick a door (call it door A). You’re hoping for the car of course. Monty Hall, the game show host, examines the other doors (B & C) and opens one with a goat. (If both doors have goats, he picks randomly.)

  4. If the person picks door number two, then we as the game show can show either door number one or door number three, and then it actually does not make sense for the person to switch. If they picked door number three, then we have to show door number one because we can't pick door number two.

  5. Who would’ve thought that an old TV game show could inspire a statistical problem that has tripped up mathematicians and statisticians with Ph.Ds? The Monty Hall problem has confused people for decades. In the game show, Let’s Make a Deal, Monty Hall asks you to guess which closed door a prize is behind.

  6. You're on a game show, and you're given three doors. Behind one of the doors is a brand new car, behind the other two are donkeys. With each door you have a 1/3 1 / 3 chance of winning. Which door would you pick? The character picks A, as the odds are all equally in his favor.

  7. Ahh, the famous game show problem (also known as The Monty Hall Problem). This is a probability puzzle you’ve heard of: Suppose you’re on a game show, and you’re given the choice of three doors. Behind one door is a car, behind the others, goats. You pick a door, say #1, and the host, who knows what’s behind the doors, opens another ...

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