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  1. Space Dimensions is a mod for Minecraft that adds planets and moons from the solar system as dimensions. It also features rocketships, a buildable starship, and other features to allow travel to these dimensions.

  2. 30 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  3. Block Distance Calculator: input the X Y Z while standing in one spot, move to another spot and input those X Y Z coords, then click calc and it tells you how many blocks are between the two points. It works diagonally, sideways, up and down, it doesn’t matter, the equation even works with positive and negative values.

  4. Typically you would pillar up about 50 to 60 blocks, or climb a tall mountain, and use the direction and downward tilt angle of the target with your coordinates to calculate first the horizontal distance to the target, then the X and Z coordinates of the target based on that distance and direction.

  5. Simulation distance is a world-creation setting in Bedrock Edition that controls mob spawning and despawning, and tick updates. In Java Edition, simulation distance is a video setting related to render distance, to restrict tick update distance.

  6. Firstly is the maximum distance nether portals can generate at in the Overworld, at X/Z ±29,999,872 blocks (128 blocks, from the 16 blocks per chunk multiplied by the 8 block multiplier). This limit prevents any surpassing of the next borders using the Nether to multiply distance by 8.

  7. You can't abs () the values before comparing them, this formula should work: |y1-y2|+|x1-x2|. edit: Also, Minecraft uses x and z coordinates for horizontal distance, vertical distance only needs to be accounted for if it's higher than the vertical distance. Reply.