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  1. Description. Returns the distance between a and b. Vector3.Distance(a,b) is the same as (a-b).magnitude. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour . { public Transform other; void Example() { if (other) { float dist = Vector3.Distance (other.position, transform.position);

    • Transform

      Retrieves a list of all loaded objects of Type type....

  2. 10 mar 2014 · For example, to get the distance between two 3-dimensional vectors, you can use Vector3.Distance (Unity entry) float distance = Vector3.Distance(someVector, anotherVector); If you want to find the two closest points, you should be able to accomplish this using other vector methods as well.

  3. 21 paź 2009 · The distance between the two vectors is this vector's length (or 'magnitude', a property which Unity handily provides for you), which you could manually calculate by using some trigonometry: Code (csharp): float distance = Math.Sqrt(. Math.Pow( difference.x, 2f) +.

  4. The magnitude equation for vectors uses the distance formula to find the magnitude of a vector. Notice that in the distance formula example, the first thing you did was subtract the two points and get them related to the origin at 0,0,0. That's basically the same thing as subtracting two vectors.

  5. We see how to calculate the distance between two objects in Unity, distance in space (Vector3) and distance in a plane (Vector2).

  6. 17 mar 2010 · A more mathematical approach, you could use the Pythagorean Theorem and calculate the hypotenuse using the right triangle with the grid units in unity. So, the square root of (delta)X^2 + (delta)Z^2 = flatdistance (this is a var) and then… square root of flatdistance^2 + (delta)Y^2 = distance between the two points

  7. 1 sty 2010 · Vector3.Distance can be used if you want to determine the distance between two gameobjects. Vector2.Distance can be used if you're making a 2D game, or for GUI elements(for example, determining how far the mouse traveled over a series of frames.)

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