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  1. 13 sie 2018 · Hi, I created this script that calculates the Distance between two objects (That i called Object1 and Object2) using the Vector3.Distance function. To know the Time to reach the object (supposing that only Object1 will move) simply use the formula: Time = Distance / Speed.

  2. 21 paź 2009 · The distance between the two vectors is this vector's length (or 'magnitude', a property which Unity handily provides for you), which you could manually calculate by using some trigonometry: Code (csharp): float distance = Math.Sqrt(. Math.Pow( difference.x, 2f) +.

  3. 1 lut 2017 · void Update() { distanceTravelledL += Vector3.Distance(leftHand.transform.position, lastPositionL); distanceTravelledR += Vector3.Distance(righHand.transform.position, lastPositionR); lastPositionL = leftHand.transform.position; lastPositionR = righHand.transform.position; // ...

  4. 1 kwi 2013 · You then use this relative velocity to determine how long it will take for the missile to catch up to the target. Once you have that time, you use it to predict where your target will be in that time, and then aim the missile for that destination.

  5. Description. Returns the distance between a and b. Vector3.Distance(a,b) is the same as (a-b).magnitude. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour . { public Transform other; void Example() { if (other) { float dist = Vector3.Distance (other.position, transform.position);

  6. 28 kwi 2015 · Use SphereCast to get gameobjects in certain radius, then loop through them and get whatever you want. Use Vector3.Distance to get the distance. siaran April 28, 2015, 10:07am 2. okay, simple example of finding the closest object with a tag. GameObject FindClosestTag(string tag){.

  7. 1 sty 2010 · Vector3.Distance can be used if you want to determine the distance between two gameobjects. Vector2.Distance can be used if you're making a 2D game, or for GUI elements(for example, determining how far the mouse traveled over a series of frames.)

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