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  1. 12 sie 2021 · The default vehicle GUI uses the magnitude of the velocity to get the speed. local speed = vehicleSeat.Velocity.Magnitude The only flaw to this is when the car falls off the map the speed will increase crazily (you can try it yourself)

  2. 25 gru 2020 · You can get the Velocity of the object. If you want to get how fast it is moving you can use Velocity.Magnitude.

  3. 19 lip 2021 · My chassis has four motors that rotate the wheels using AngularVelocity. I use the following equation to calculate it. MaxSpeed * MoveVector.Z. My vehicle uses gears, which set the max speed every time the vehicle shifts to a new one (along with torque). This works, but, the max speed is always higher than what I set it to.

  4. 3 cze 2022 · i tried making a script so it changes the fov based on what i talked above (car speed), but it didnt work. here are the scripts: local cam = game.Workspace.CurrentCamera while true do local MaxSpeed = script.Parent.MaxSpeed local CurrentSpeed = script.Parent.Velocity.Magnitude wait(.2) cam.FieldOfView = ((CurrentSpeed / MaxSpeed) * 70) + 70 end

  5. 17 cze 2022 · I am currently trying to make a system that detects the speed of a vehicle that uses A-chassis. If the vehicle exceeded a certain speed, the system will give a warning sound and a icon will lit up.

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  7. When I was watching tiktoks, a video about this game showed up and this is how I discovered Velocity Outlast on Roblox! This has to be one of the most realis...

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