Yahoo Poland Wyszukiwanie w Internecie

Search results

  1. 28 kwi 2019 · First of all you want to get the Velocity of the seat. Then you want the Magnitude property of this as it will tell you the total speed of the seat. I’m pretty sure that this is how it works internally although I could be wrong.

  2. I am looking to make a game in which there will be vehicles, specifically cars and boats. Vehicles will be controlled 100% by the player (can go forward, backwards and turn left/right). How can I make it so that exploiters will not be able to just adjust the speed of the vehicle?

  3. The maximum speed that can be attained.

  4. The maximum velocity the motor can use to reach Class.Motor.DesiredAngle measured in radians per physics frame (1/60th of a second).

  5. Datatype.Vector3 velocity value when Class.LinearVelocity.VelocityConstraintMode|VelocityConstraintMode is set to Enum.VelocityConstraintMode|Vector.

  6. LinearVelocity. Show Deprecated. The LinearVelocity constraint applies force on an assembly to maintain a constant linear velocity. It can be set to apply force along a Vector3, line, or 2D plane. Alternatively: If you want to control the amount of force applied, use a VectorForce constraint.

  7. 14 paź 2021 · I want to make a model float using velocity, what type of velocity should I use? I’m making a hovering vehicle so I would also use this velocity to push it forward to make it drive. I’m looking for something where I could tell it to go up like 100 SPS (studs per second) and it would keep going up forever.

  1. Ludzie szukają również