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  1. Some effects can occur at any distance but gradually worsen as coordinates increase. Bedrock Edition uses 32-bit floating points for many of its calculations, such as the player's position, as opposed to Java Edition, which uses 64-bit floating points.

  2. The servers that realms runs on is optimized to run perfectly with 11 people (10 + owner) with a render distance of 8. which means a max of 88 chunks loaded at any point in time. You will see a decrease in performance if you set your sim distance greater than 4, i keep my server on 4 all the time.

  3. Bedrock Edition [] In Bedrock Edition you can turn on the "View coordinates" switch in your game settings. This isn't a cheat, so doing this doesn't affect your ability to earn achievements, and it makes distance measuring quite easy.

  4. 12 mar 2021 · Within the target selector @a[] you specify the starter coordinates with x=, y=, z=, and then the distance with dx=, dy=, dz=. the dx dy dz is the difference, so if x=10 and dx=5 you test for an area from 10 to 15, and this works the same for the other once as well both for positive numbers and negative. Share. Improve this answer.

  5. When you finally reach options you need to edit them, u need to edit gfx_viewdistance and set it to 320. So it should look like something like this: “gfx_viewdistance:320” I’ll add my options in comment for comparison. P.s 320= 20 chunks.

  6. i downloaded my realm world and went into settings, it said the simulation distance is 4. I’m not sure if that’s what it is on the actual realm though. Reply reply

  7. I tested it on a new server and there's a hard ~160 block (10 chunk) distance where AI entities won't spawn or activate. You then have the new Simulation Distance setting for them to function or not, but even this set at 24 chunks won't activate them until 10 chunks or less.

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