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  1. This page is a list of all of the projectiles in Terraria. In the game, the number of projectiles existing at the same time is capped at 1000.

    • Projectile IDs

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  2. 24 kwi 2016 · item.shoot = mod.ProjectileType("ProjektileName"); item.shootSpeed = SpeedOfProjektilef;

  3. Talk (1) Projectile melee weapons are melee weapons that fire projectiles at no mana or ammunition cost. These tend to do more damage than the weapons themselves, although they often cannot fire quite as frequently as the weapon can be swung. Contents. 1 Types. 1.1 Sword format. 1.2 Projectile. 1.3 Projectile only. 2 Notes. Types[]

  4. The easiest way to test a projectile is to make an item and set Item.shoot to the projectile. For example, Item.shoot = ModContent.ProjectileType<MyProjectile>();. See ExampleMod for many examples of Projectiles spawned by Items, they are in separate folders, but they are easy to find. SetDefaults

  5. Category: Game mechanics. Projectiles are entities that serve various purposes in Terraria. Many projectiles deal damage and are created by either the player (e.g. when using most weapons) or enemies with ranged attacks. Minions, sentries, pets, and light pets are also projectiles.

  6. Projectile melee. These melee weapons shoot projectiles which cost no ammunition and no mana and inflict melee damage. Weapons that only consist of a projectile are listed under the plus ( + ).

  7. On the Old Chinese version and tModLoader 1.3-Legacy version, throwing weapons are a unique damage type, featuring weapons that deal throwing damage and armor sets that improve the stats of throwing weapons. As a result, in these versions, throwing weapons do not receive most ranged bonuses.