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  1. Since version 1.19.4 you can use summon inside the /execute command, which allows you to simplify shootfacing and combine the command of calling the direction of an entity and modifying the Motion tag of the projectile.

  2. Shooting Projectiles with Trajectories. In Scratch, the Trajectory formula is used for projects such as: Rocket or baseball simulators; Tank games; Anything that includes the curve of a projectile; The formula(e) calculate(s) where on the screen the projectile should be.

  3. 8 lip 2017 · When someone shoots the special arrow, set a metadata value on it. Then, use mundosk packets to detect the spawn object packet and see if the entity being spawned has that metadata value, and if it does cancel the event.

  4. 4 lip 2018 · I've tried. code_language.skript: shoot a snowball from location at 919977, 128, 978119 in world "water" at speed 1 in direction of loop-player. but it shoots the projectile from the coordinates towards the direction the player is facing, not to where he's at.

  5. 26 gru 2018 · well what I would do in your place: Code: make player shoot a snowball at speed 1. loop all entities in radius 2 of block at player's head: loop-entity is a snowball. set {_entity} to loop-entity. set metadata "customprojectile" of loop-entity to true. exit loop. spawn an armor stand at block 100 meters above player.

  6. to use the custom projectiles, use the launch and located_launch command enchantments: (WILL ONLY WORK AT 1.16.4 AND UP) (ONLY FOR THE TRIDENT PROJECTILE) Add enchants to tridents

  7. 17 lut 2014 · This tutorial demonstrates one way to have a sprite shoot/throw a projectile. There are many ways to do this, but I hope this example is useful.