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  1. Shooting Projectiles with Trajectories. In Scratch, the Trajectory formula is used for projects such as: Rocket or baseball simulators; Tank games; Anything that includes the curve of a projectile; The formula(e) calculate(s) where on the screen the projectile should be.

  2. How do i make projectiles. Create a new sprite called “Projectiles”. when clicked forever if mouse down? then create clone of myself wait 0.5 secs. Note: The “wait” block is the cooldown between each shot. when I start as a clone point towards mouse pointer repeat until touching edge? move 5 steps. Main account: @JS_Coder.

  3. projectiles block shots. I'm pretty sure there is a simple fix for this problem, but I do not remember for the LIFE of me what it was. the boss shoots projectiles or summons minions (all of them are the boss's clones) and when you try to shoot the boss, you instead hit the projectile/minion and the boss does not take damage.

  4. 4 lip 2018 · shoot a snowball from location at 919977, 128, 978119 in world "water" at speed 1 in direction of loop-player. but it shoots the projectile from the coordinates towards the direction the player is facing, not to where he's at.

  5. i've been trying to make special bow which shoot diferent projectiles. but i am an absolute noob to commands. if anyone knows the exact 1.19.1 command it'd be a great help. also, for the specific bow the criteria for it to shoot another projectiles it could be tags, or custom model data. thanks in advance for any help

  6. Clone Projectile Problems. Does anyone know how to make clones shoot clones as projectiles? I've tried using variables for x and y to make projectiles go to the shooting clone before being shot, but that starts to break when there are many clones at once. Can anyone help me?

  7. I want to make two different bows for different kits shoot different projectiles, such as one bow shooting a blaze fireball and another shooting an exploding wither skull. Is there any way to do this?

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