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  1. I'm trying to find a reliable way to execute a command when a player throws any projectile and it hits a mob. I tried executing at all player thrown projectiles and checking if a mob was in a certain distance of it, but the hitboxes for the projectiles are buggy and need the radius set to at least ..2 blocks to even sometimes detect a mob with ...

  2. Yes, here we decided to simplify the flight of the projectile and count not its x and z, but just the range. So x in this formula is the range. Just imagine a two-dimensional plane, that's all.

  3. 4 dni temu · You may calculate the time of flight of a projectile using the formula: t = 2 × V₀ × sin(α) / g. where: t – Time of flight; V₀ – Initial velocity; α – Angle of launch; and; g – Gravitational acceleration.

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  5. 26 mar 2020 · you can spawn in an item to use as a projectile but you’d have to listen to multiple events to treat it as one. ProjectileHitEvent doesn’t return a block because it projectiles can hit entities too. You have to check the velocity and location to get a block.

  6. 19 wrz 2023 · If true, the projectile can hit multiple entities per flight. offset [0, 0, 0] Vector [a, b, c] The offset from the entity's anchor where the projectile will spawn. on_fire_time: 0.0: Decimal: Time in seconds that the entity hit will be on fire for. on_hit: not set: JSON Object

  7. The mod is simple - it shows a visual preview of a projectile trajectory. Supported projectiles - ender pearl, snowball, egg, potions, trident, experience bottle and arrows. Supported mods: Tinker's Construct.