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  1. 23 kwi 2021 · local ResetVelocity = function() for Number, Instance2 in pairs(Vehicle:GetDescendants()) do if Instance2.ClassName == "Part" then Instance2.Velocity = Vector3.new(0, 0, 0) Instance2.RotVelocity = Vector3.new(0, 0, 0) end end end

  2. 28 gru 2022 · I have this script that when the vehicle touches a part, I am wanting it to slow down to 0 and stop moving. I don’t want to make it just stop though (I know how to do that I just anchor it), I am wanting it over the speed of 1-2 seconds to slow down and then stop moving. What solutions have you tried so far?

  3. 21 gru 2023 · Speedy Cleats is a gear that was published in the marketplace by Roblox on March 31, 2017. It can be purchased for 325 Robux. As of July 3, 2020, it has been purchased 2,748 times and favorited 1,707 times.

  4. 3 sty 2022 · You have to set the network owner of the part to the server, then put the AsseblyLinearVelocity to 0, and finally give the networkship back to the player. The code should look something like this: part:SetNetworkOwner(); part.AssemblyLinearVelocity = Vector3.new(0, 0, 0); part:SetNetworkOwner(player);

  5. 5 dni temu · Nevermind, try this code from another topic. It’s meant for sound but you may be able to use it for the speed of wheels. local maxSpeed = 30. game:GetService("RunService").Heartbeat:Connect(function() local velocity = MyCar.Body.Seat.AssemblyLinearVelocity.Magnitude. MyCar.EngineSound.PlaybackSpeed = (velocity / maxSpeed) + 0.6.

  6. 22 gru 2019 · You can directly set the velocity of a central part or put a BodyVelocity inside of that part. Doing it directly stops you from needing to worry about MaxForce and any resistance, so if the original jeep does it directly then go for that . So where it says. local velocity = humanoidRootPart.CFrame.lookVector * movement.Y * stats.Speed.Value

  7. 19 lip 2021 · My chassis has four motors that rotate the wheels using AngularVelocity. I use the following equation to calculate it. MaxSpeed * MoveVector.Z. My vehicle uses gears, which set the max speed every time the vehicle shifts to a new one (along with torque). This works, but, the max speed is always higher than what I set it to.

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