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  1. 29 maj 2017 · You can do this in 1.13+ now, with the /execute store command. The steps are as follows: store player coordinates > calculate the differences > square the differences > sum up > calculate the sqrt values. I'm using euclidean distance as the metric. 1.

  2. distance=..50 or distance=0..50..50 means in a radius of 50 block. One good thing for 1.13, so you wouldn't have do distance=50, distance_min=0.

  3. You can use the positioned component to specify the executing position and then use distance to specify the distance from that position, in your case [distance=0..1].

  4. 28 sty 2019 · You can make the check more or less precise by changing the distance=..0.6 check near the end. Bigger values to make it less precise, smaller to make it more precise. You can also make it ignore whether the player is looking up or down by inserting rotated ~ 0 after the facing and rotated as lines.

  5. 24 gru 2021 · Hello, I'm making a minecraft java map, and I need to have command blocks around the map that measure the distance between the nearest player. Anyone know how to do this?

  6. Take the length of a line running perpendicular to a block edge or face (e.g., the green line when looking at the top of a block). If one normal sized block is the same height as the green line, the player is standing about 60 blocks away from it. 1.5 blocks means 95 blocks away, 2 blocks long means 130 blocks away etc.

  7. Take the length of a line running parallel to a block edge or face (e.g., the green line when looking at the side of a block). If one normal sized block is the same height as the line, the player is standing about 35 blocks away from it.

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