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  1. Description. Returns the distance between a and b. Vector3.Distance(a,b) is the same as (a-b).magnitude. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour . { public Transform other; void Example() { if (other) { float dist = Vector3.Distance (other.position, transform.position);

    • Transform

      Retrieves a list of all loaded objects of Type type....

  2. 5 maj 2020 · I try to determine the distance between those two objects using Vector3: var distance=Vector3.Distance(runway.transform.position, plane.transform.position); Now when the plane is in the middle of the runway I receive a very small value for distance (like 0.5).

  3. 1 sty 2010 · Vector3.Distance can be used if you want to determine the distance between two gameobjects. Vector2.Distance can be used if you're making a 2D game, or for GUI elements(for example, determining how far the mouse traveled over a series of frames.)

  4. 7 sie 2015 · I am trying to find a way to find the distance between to points ONLY ON THE X AXIS. By this I mean say my transform.position.x was 5 and my player.transform.position.x was 10, I would receive a result of five.

  5. 12 sty 2017 · Here is an example of a method that will determine the orthographic distance between two Vector3 coordinates, and output the value as a float. public float GetOrthographicDistance(Vector3 a, Vector3 b) { return Vector2.Distance( new Vector2(a.x, a.y), new Vector2(b.x, b.y)); }

  6. 23 sie 2022 · In this unit students will learn to use Pythagorus' theorem to calculate the distance between points in a game environment and the length of a vector.

  7. Direction and Distance from One Object to Another. If one point in space is subtracted from another then the result is a vector that "points" from one object to the other: