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  1. If you want to compare two distances to see which is closer, it's the same to compare two distanceSquared values. If you want your NavMeshAgent to stop when it's 2 units from its destination, stop when distanceSquared is 4.

  2. 5 maj 2020 · I try to determine the distance between those two objects using Vector3: var distance=Vector3.Distance(runway.transform.position, plane.transform.position); Now when the plane is in the middle of the runway I receive a very small value for distance (like 0.5).

  3. Get distance between two gameobjects in Unity with this easy-to-follow guide. Learn how to calculate the distance between two GameObjects in Unity using the Vector3.Distance() method. This method takes two Vector3s as arguments and returns the distance between them in units.

  4. 12 sty 2017 · Take both object centers and pass them through the WorldToScreenPoint or WorldToViewportPoint function of your camera then calculate the 2D distance (magnitude of the difference). Vector3 screenPos1 = camera.WorldToScreenPoint(target1.position); Vector3 screenPos2 = camera.WorldToScreenPoint(target2.position); float distance = new Vector2(.

  5. We see how to calculate the distance between two objects in Unity, distance in space (Vector3) and distance in a plane (Vector2).

  6. 6 wrz 2023 · The easiest way to measure the distance between two objects in Unity is with the Vector3.Distance() method. It calculates the Euclidean Distance between two points: the straight-line distance. Get the Distance Using Math. You can manually calculate the distance between two objects using their positions.

  7. 19 wrz 2013 · float distance = PointToPlaneDistance(smallObj.transform.position, wall.transform.position, wallNormal); private float PointToPlaneDistance(Vector3 pointPosition, Vector3 planePosition, Vector3 planeNormal) { float sb, sn, sd; sn = -Vector3.Dot(planeNormal, (pointPosition - planePosition)); sd = Vector3.Dot(planeNormal, planeNormal); sb = sn ...

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