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  1. 23 sty 2020 · In a script, you can use Vector3.Distance between vector3 to get the distance between two points. Every gameObject has a position that is represented in a Vector3. Below is a script example that shows you how it works.

  2. Description. Returns the distance between a and b. Vector3.Distance(a,b) is the same as (a-b).magnitude. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour . { public Transform other; void Example() { if (other) { float dist = Vector3.Distance (other.position, transform.position);

  3. 21 paź 2009 · The distance between the two vectors is this vector's length (or 'magnitude', a property which Unity handily provides for you), which you could manually calculate by using some trigonometry: Code (csharp): float distance = Math.Sqrt(. Math.Pow( difference.x, 2f) +.

  4. 24 lis 2020 · For a more general case, you can find the distance between any two points measured in a single direction by using Vector3.Dot with a normalized direction vector: Vector3 differenceDirection = Vector3.up; float difference = Vector3.Dot(differenceDirection, Two.transform.position - One.transform.position);

  5. We see how to calculate the distance between two objects in Unity, distance in space (Vector3) and distance in a plane (Vector2).

  6. 11 sty 2018 · If you don’t want the distance between the center of the two objects, you have a few options: Use Vector3.Distance, but then subtract half the size of each object on the right axis (In your example, I think that would be X).

  7. 12 sty 2017 · Take both object centers and pass them through the WorldToScreenPoint or WorldToViewportPoint function of your camera then calculate the 2D distance (magnitude of the difference). screenPos1.x-screenPos2.x, screenPos1.y-screenPos2.y. ).magnitude; https://docs.unity3d.com/ScriptReference/Camera.WorldToScreenPoint.html https://docs.unity3d.

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