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  1. 5 maj 2020 · I have two GameObjects. One VERY big, one VERY small. Think of a runway and a small plane on it. I try to determine the distance between those two objects using Vector3: var distance=Vector3.Distance(runway.transform.position, plane.transform.position);

  2. Get distance between two gameobjects in Unity with this easy-to-follow guide. Learn how to calculate the distance between two GameObjects in Unity using the Vector3.Distance () method. This method takes two Vector3s as arguments and returns the distance between them in units.

  3. 3 cze 2021 · To have the exact evaluation distance you need you can consider to create the planes of your cube with the plane class. Then you can obtain the distance with Plane.ClosestPointOnPlane, that is the smalles distance in plane's normal direction, the distance that you need.

  4. Description. Returns the distance between a and b. Vector3.Distance(a,b) is the same as (a-b).magnitude. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour . { public Transform other; void Example() { if (other) { float dist = Vector3.Distance (other.position, transform.position);

  5. Let’s start by looking at how to calculate the distance between two objects in space, i.e. considering the three dimensions of the scene. The CalculateDistanceInSpace method in Figure 6 takes care of this.

  6. 11 sty 2018 · If you don’t want the distance between the center of the two objects, you have a few options: Use Vector3.Distance, but then subtract half the size of each object on the right axis (In your example, I think that would be X).

  7. 12 sty 2017 · Here is an example of a method that will determine the orthographic distance between two Vector3 coordinates, and output the value as a float. public float GetOrthographicDistance(Vector3 a, Vector3 b) { return Vector2.Distance( new Vector2(a.x, a.y), new Vector2(b.x, b.y)); }

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