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  1. 21 paź 2020 · I want to get the exact distance between two points to spwan a rope with exactly that Length; What is the issue? Include screenshots / videos if possible!

  2. 17 sie 2019 · you could make invisible checkpoint triggers. at the end of the round calculate positions based on the last trigger a player touched. and if multiple players last touched the same trigger, you can use magnitude to determine the players distance from that trigger, and sort placement accordingly.

  3. Code Samples. The following samples show you how to carry out common scripting tasks in Roblox. Where applicable, corresponding 3D objects or models are provided. You can import the samples directly into your inventory where you can view them in the Studio Toolbox or open them directly in Studio.

  4. 27 kwi 2021 · However, you can use a path finding algorithm to accomplish this. A good pathfinding algorithm is Djikstra’s algorithm. Here is a function that finds the shortest path using it: https://developer.roblox.com/en-us/recipes/dijkstra-s-algorithm.

  5. The DistanceFromCharacter Player function returns the distance between the character's head and the given Vector3 point. It returns 0 if the player has no Player.Character. This is useful when determining the distance between a player and another object or location in game.

  6. 5 lip 2020 · I’m trying to make a map system for my open world space game, and I want to get the distance from one system to another. This is my test map, which uses parts as the systems you can spawn on, and the beams connecting them are “paths” you can take from one to another.

  7. 9 paź 2020 · Here’s how you can calculate the traveled distance on the client. On the server, it’s similar, but you’ll need to get the player reference some other way. local RunService = game:GetService("RunService") local Players = game:GetService("Players") local plr = Players.LocalPlayer. plr.CharacterAdded:Connect(function() local studsTraveled = 0.

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