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  1. 25 lut 2023 · Vehicle:SetPrimaryPartCFrame(CFrame.new(PrimaryPartCFrame.Position, PrimaryPartCFrame.Position + workspace.CurrentCamera.CFrame.LookVector) * (UserInputService:GetFocusedTextBox() and CFrame.new(0, 0, 0) or CFrame.new((UserInputService:IsKeyDown(Enum.KeyCode.D) and flightSpeed) or (UserInputService:IsKeyDown(Enum.KeyCode.A) and -flightSpeed) or ...

  2. 10 paź 2022 · How can I make the acceleration/braking smooth and also have the cart roll to a stop when not pressing any keys? My script: local speed = script.Parent.Speed local seat = script.Parent.Parent.Parent.Body.VehicleSeat local maxspeed = seat.MaxSpeed...

  3. 30 gru 2021 · loadstring (game:HttpGet ("https://raw.githubusercontent.com/shawnjbragdon-0/script-releases/main/ui-library-based/Venyx/Universal/Universal%20Vehicle%20Script.lua", true)) () --Showcased By DopeNopeSploits--. Advertisement. Pastebin.com is the number one paste tool since 2002.

  4. I am looking to make a game in which there will be vehicles, specifically cars and boats. Vehicles will be controlled 100% by the player (can go forward, backwards and turn left/right). How can I make it so that exploiters will not be able to just adjust the speed of the vehicle?

  5. 20 lis 2021 · Extreme Car Driving Simulator V 5 3 2p2 Hack Mod Apk Unlimited Money Apk Pro extreme car driving simulator v 5 3 2p2. · bltadwin.ru is the number one paste tool since Pastebin is a website where you can store text online for a set period of time. Roblox Hack Script Pastebin Lifting Simulator Working This Is Fixed Now He Will Reset Your Stats ...

  6. This code sample fires a part from one position toward another. It calculates the velocity needed to reach the destination in time, and applies an anti-gravity effect using a BodyForce. In addition, it adds a Trail to better visualize the path of the projectile as it arcs through the air.

  7. 24 kwi 2022 · I want to find a way to calculate the speed of an object’s movement, relative to their front side / local axis. Like in the example from below. What is the issue? Include screenshots / videos if possible! Velocity.Magnitude gives an absolute number (not positive or negative) so there is no way to differentiate between directions. And also, as ...

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