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  1. 30 maj 2021 · That’s measuring angular velocity how much it rotates in radians per second. Try measuring assembly linear velocity instead, or you can use the get velocity function, or even just the deprecated .Velocity which should still work just fine.

  2. 15 paź 2021 · What I want is to check velocities of parts flying through the air This way I can -Make them do nothing to the player if it’s too slow -Make them stick into the player if they’re going fast enough -Make them instantly kill the player if they’re going really fast. How would I go about doing this?

  3. 20 gru 2023 · True, if @officer_wiki wants to eventually check the velocity within a loop they’ll need to do something like this: local VehicleSeat = script.Parent.Parent:WaitForChild("VehicleSeat") local DestroyParticle = script.Parent.Parent:WaitForChild("DestroyParticle") local connection.

  4. www.roblox.comRoblox

    Roblox is the ultimate virtual universe that lets you create, share experiences with friends, and be anything you can imagine. Join millions of people and discover an infinite variety of immersive experiences created by a global community!

  5. VehicleSeat.MaxSpeed. number. Read Parallel. The maximum speed that can be attained. ©2024 Roblox Corporation.

  6. Detecting hits is the process of identifying when blasts collide with players, then reducing their health accordingly. At a high-level, you can think of this work as either: A physically simulated check of whether a projectile struck the target. An instantaneous check of whether the blaster was aimed at the target.

  7. Datatype.Vector3 velocity value when Class.LinearVelocity.VelocityConstraintMode|VelocityConstraintMode is set to Enum.VelocityConstraintMode|Vector.

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