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  1. 12 sie 2021 · The default vehicle GUI uses the magnitude of the velocity to get the speed. local speed = vehicleSeat.Velocity.Magnitude The only flaw to this is when the car falls off the map the speed will increase crazily (you can try it yourself)

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  3. Test your car, do cool stunts, hangout with other players or just roleplay. This game is recommended to play on PC. Keybinds: Shift - sprint / Hold Shift to slow down. 50% Gravity - 8 On / 9 Off. Test over 200+ Vehicles! Type in chat :normal or :refresh if you are walking on ice. 🎃 Alpha Version 0.9.5.

  4. The maximum speed that can be attained.

  5. 9 mar 2019 · Within your code, you could have the cars gear change whenever its speed falls into 1 of those categories (ignoring neutral and reverse right now). example: car speed = 5 mph --> set gear to 1st gear –> then calculate rpm based on the selected gear

  6. The maximum velocity the motor can use to reach Class.Motor.DesiredAngle measured in radians per physics frame (1/60th of a second).

  7. 3 cze 2022 · I want to make the fov of the player change depending on the amount of speed the car has. (to achieve a sense of speed, basically) What is the issue? Include screenshots / videos if possible!

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