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28 kwi 2019 · So to get the forward/backward speed only you can do something like this: speed = vehicleSeat.CFrame.LookVector:Dot(vehicleSeat.Velocity) This will return a negative value if the car is traveling backwards and positive if the car is traveling forwards but if the car is traveling perfectly straight left or right (so it isn’t going in the ...
The maximum velocity the motor can use to reach Class.Motor.DesiredAngle measured in radians per physics frame (1/60th of a second).
How fast the vehicles will be able to attain Class.VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.
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Change documentation language. The maximum speed that can be attained.
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