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  1. 25 gru 2020 · You can get the Velocity of the object. If you want to get how fast it is moving you can use Velocity.Magnitude.

  2. 19 lip 2021 · I use the following equation to calculate it. MaxSpeed * MoveVector.Z. My vehicle uses gears, which set the max speed every time the vehicle shifts to a new one (along with torque). This works, but, the max speed is always higher than what I set it to.

  3. This code sample fires a part from one position toward another. It calculates the velocity needed to reach the destination in time, and applies an anti-gravity effect using a BodyForce. In addition, it adds a Trail to better visualize the path of the projectile as it arcs through the air.

  4. 28 kwi 2019 · How would I find the Rotational Velocity of the Camera? For an example, I can find the Rotational Velocity Speed of a Part by doing: Part.RotVelocity.Magnitude, However, RotVelocity isn’t a valid member of the Camera.

  5. VehicleSeat.MaxSpeed. number. Read Parallel. The maximum speed that can be attained. ©2024 Roblox Corporation.

  6. 10 lip 2020 · I am looking to make a game in which there will be vehicles, specifically cars and boats. Vehicles will be controlled 100% by the player (can go forward, backwards and turn left/right). How can I make it so that exploiters will not be able to just adjust the speed of the vehicle?

  7. 3 cze 2022 · local maxSpeed = car.MaxSpeed.Value -- I suppose this is a NumberValue. local currentSpeed = car.Velocity.Magnitude. cam.FieldOfView = ((currentSpeed / maxSpeed) * 70) + 70. Make sure this is a local script, and make sure it’s in one of these locations: StarterPlayerScripts, StarterGui, StarterPack, e.t.c.

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