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  1. 9 gru 2023 · I’ve successfully linked the A-chassis to the car model and located the script for editing the A-chassis. However, I’m seeking guidance on precisely modifying the speed, braking force, and turning radius parameters to enhance realism.

  2. 28 kwi 2019 · First of all you want to get the Velocity of the seat. Then you want the Magnitude property of this as it will tell you the total speed of the seat. I’m pretty sure that this is how it works internally although I could be wrong.

  3. VehicleSeat.MaxSpeed. number. Read Parallel. The maximum speed that can be attained. ©2024 Roblox Corporation.

  4. The maximum velocity the motor can use to reach Motor.DesiredAngle measured in radians per physics frame (1/60th of a second).

  5. How fast the vehicles will be able to attain VehicleSeat.MaxSpeed. The greater the number, the faster it will reach the maximum speed.

  6. 29 kwi 2020 · I used 'How to Rig a Car" for the main framework of my vehicle, which only has a very simple engine system which i’m trying to expand from. Some obstacles I have are: Where can you apply car gear ratios into? How do you calculate the moment a car needs to shift up/down when its automatic?

  7. 18 mar 2024 · I’m trying to make a vehicle that is always hovering/floating. Currently, I’m using the mass of the part and gravity to cancel out gravity. linear.MaxForce = part:GetMass() * workspace.Gravity But the problem is, when the player jumps on the vehicle, the total mass obviously changes, and it sinks.

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